Easy Bear-Off Backgammon Tip
The bear-off phase in backgammon develops into a pure race in most cases. And when it turns into a pure race, one doesn't have to think about hitting a blot or being sent to the bar anymore. So, understandably, checker decisions should come quickly and easily at that point. But it's quite interesting to see that the bear-off stage tends to be the downfall of some who seem to be ahead in the count only up until that moment when contact is broken. So, if you notice that the bear-off phase is your Achilles heel in backgammon, here's an easy bear-off backgammon tip that'll make this phase less daunting than it has to be.
The backgammon tip is quite simple in fact. The easy bear-off tip is to bear off a piece when you roll a number that's more than the pips it needs to cover and advance a piece forward when the number you roll is less than the pips it has to cross to get out of the board.
Let's say you have a piece on your five-point, a piece on your two-point and you roll a six-one. Following this bear-off tip, you should bear off the piece on your five-point and advance the piece on your two-point to your ace-point.
Now, let's see a different instance where this tip applies. Let's say you have two pieces on your six-point, three pieces on your three-point and you roll a five-four. Since you cannot legally bear off any of your pieces in this case, the only thing you can do is to move two pieces on your six-point and advance one to your two-point and the other to your ace-point.
You can see from the previous example that this backgammon tip simply applies the bearing-off rule so you wouldn't need much time than before to mull over which piece to move or bear off. And since situations do differ in each game, just use this backgammon tip as a basis for checker decisions in more complex circumstances that may come up in the end-game.
Remember that when you've borne in all your pieces on to your home board, the bear-off phase commences. And the easy bear-off backgammon tip is to bear off when you roll a number that's higher than the pips a piece needs to cover and advance a piece when the number rolled is less than the pips remaining to get off the board. This bear-off tip incorporates the bearing-off rule as well so you can be sure to make the right and quick choice when the end-game gets going.